Morning, your Lordship! We are happy to announce that Stronghold Crusader 2 will be released this year during the desert heat of summer 2014. When it comes to developing Crusader 2 the mission has always been to take our time and create a fun, stable game that meets your expectations as players and fans of the series. Development has been ongoing since 2012 and we are at a point now when we can start play testing, bug fixing and planning the beta
We have just released a new screenshot gallery for Crusader 2 showing off the game’s first single-player campaign. Also featured are tornados, boats, burning farmlands and new multiplayer maps! “Lionheart” chronicles the Crusader forces’ invasion of the holy lands, setting the scene for the Arabic campaign which picks up where the
The stealthy Assassin is one of the most notorious units from the original Stronghold Crusader. Our mission with Crusader 2 has always been to recreate the original’s gameplay in 3D, but also to evolve and expand on the strongest parts of Crusader 1. With his ability to cloak from enemy sight this unique unit was a favourite among players and one we just couldn’t resist bringing back. He is the best reason for you to line your castle walls with as many archers as possible! More
In the heat of the desert, there will be no respite for the knight who unwittingly crosses the path of an Oil Pot Thrower. These medieval fire bringers are a renewed form of the Fire Throwers from the original Stronghold Crusader and since then their hunger for fire has only grown stronger
Without any armour and about as many hit points as an Archer, the Healer is not destined to be part of your front line forces. What he is great at is preserving the lives of your most expensive and highly valued units, with his unique ability to restore a troop’s hit points. Unlike the Slave Driver, this ability does not have an area of effect. Instead it is used on individual units, either automatically as nearby troops receive damage or on the Healer’s preferred unit.
Without any armour and about as many hit points as an Archer, the Healer is not destined to be part of your front line forces. What he is great at is preserving the lives of your most expensive and highly valued units, with his unique ability to restore a troop’s hit points. Unlike the Slave Driver, this ability does not have an area of effect. Instead it is used on individual units, either automatically as nearby troops receive damage or on the Healer’s preferred unit.
The Sassanid Knight is a new addition to the Stronghold roster and rival to the Crusader Templar Knight revealed last week. Unlike the Templar the more nimble Sassanid Knight uses a spear as his weapon of choice, meaning he cannot dismount or attack on foot. To offset this negative trait the Sassanid has a unique Charge ability, which can be activated by commanding a Knight to attack when his ability is ready, which can be seen in their idle stance
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